10) of the game. You always only get systems you claimed, unless it's total war, where everything you took is instantly transferred to you. #2. It was defensive against two empires. Other Paradox games don't have Status Quo,. You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. New player. Khorne Flakes. The war target is my federation ally. Invaded all colonies in the system, if any. Maybe I'm not doing this right. In games with randomly generated AI empires, some origins are unique, meaning only one empire with that origin can be generated. You need very high intel on them. We occupied all of their planets and most of their systems, but during the status quo peace nothing happened. You need to expand as much as possible, the more systems and colonies the better, each of those gives points and once the 40 years are over the points are divided by 15 and your trait gets improved. Other Paradox games don't have Status Quo, they have White Peace instead; they're not the same thing, and the name was chosen in part to try and clarify that. Every time I'm about to wipe out an enemy, and both of our war exhaustion's at 100% (because I've been slowly closing in on. Just like the player can at most be forced to a status quo after 2 years at 100%. What typ of War, what your demands are etc. Stellaris is a bit nicer and assumes that you as a leader decide to see the wisdom in their words, when their frustration bar gets high enough. So i thought if I go with the third option, I get the chance to make my ruler immortal. ago. For example - you could have a war whose goal is Humiliation, and you'll still get your claims if you win the war. Liberation wars isn’t always an option, it depends on your empire, but that’s how you do it. I was doing pretty good, plenty of friendly buffer states around me, but I had an abnormally high number of wormholes in my territory. Hey guys, I have been fighting a long war vs a pair of empires in a defensive pact. The section below describes these actions in detail. If you have claims on and have occupied half of their space, you'll get all of the stuff you have occupied in status quo. Among them is the removal of forced Status Quo peace, to be replaced with the following penalty while continuing. I go to war, and I have to occupy every sector they own, and every planet they own, kill every fleet they have, then wait for war exhaustion to let me status quo. When your war goal is to vassalise, a Status Quo will turn all fully occupied systems (So those with colonies will need to be invaded) into a single new empire, which will be your vassal. war against Ai is pretty arbitrary tbf. Same thing with War Exhaustion not being the same thing as War. I do appreciate you guys taking your time to. Also if they were on 100% you could have forced Status Quo. Jarec89 • 5 yr. 0 looked). 3. If status quo, make sure the enemy isn't occupying any system they have claimed either. By taking planet i mean taking the system, AND invading the planet with armies to occupy it. The only annoying thing is, it isn't enough to control the starport in a system which has a colonized planet, you'll need to invade the planet too, otherwise. There's a good chance the fleet will remain in uour territory after the war. The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire faster in a a. If you status quo, it creates a new empire with your ethics out of all occupied systems as long as you fully occupy at least one system with a colonized planet (that you don’t have a claim on). And it's absolutely not mandatory to occupy an enemy capital to enforce a status quo peace. You can also look at a combat report, and see how much damage they did with the various weapons (and how much they took. Instead I've gained a vassal of part B, which I am not. • 2 yr. Mainly: Status Quo means that the war has reached a point where total victory is unlikely for either side, and both sides agree to stop hostilities and settle for whatever gains or losses they have suffered. For the status quo, occupied claimed planets go to whoever claimed them. There are no other mechanisms tied to it. — The End of the Cycle. Indeed no difference. •. The tooltip tells you what systems will change hands if you go with a Status. If it is still far away I just keep advancing till it is greenlit. Since the vassal was created from your empire, it will copy your tech and civics. 3 - Cede control of the systems you occupy, done by a button on the starbases. Not really feasible early game, but possibly doable by running the "gather information" operation with a military asset. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. It feels weird though because I smashed up a few sizable enemy fleets. However when an empire surrenders in an ideology war, this doesn't happen. Yes, that can end in a status quo, so long as it isn't the War in Heaven. shoulda coulda woulda: When the enemy enters my system and takes it over the gateway goes to the enemy RIGHT AWAY. Status Quo means you keep all the systems you currently occupy and have claimed, or just currently occupy in a total war. The End Threat war is a Total War (all purifier style empires only fight Total Wars). Status quo effects do not include the. Its getting irritating now because a friend wants to form a federation to attack the other 2. A status quo is not annihilation. 0. So the "bring into the fold" war goal as the Crisis creates a vassal even with a Status Quo? Thread starter. I'm at max fleet capacity and can't. And since the 2nd year ive been in the green to be able to get them to surrender. Improve this question. You should report through Paradox's bug report forums and upload the save game if you still. Forced Status quo lost captured worlds . Conquer enough for Status Quo 3. If you status quo during a vassalization war, then the new empire you create will be your vassal and have your ethics. Solving trust issues in India’s private healthcare system, Himesh, Karan and Arjit are making high-quality, affordable healthcare accessible to everyone, everywhere. It should be the case that the hegemon is automatically given war-leader status after 1 month. You can literally wipe out all the enemy fleets and occupy all the enemies worlds, and at the end you will give back every single world except for the ones you have a claim on. Report. I fought mostly in my territory but did eventually get them. If you run any mods, deactivate them and test if the problem persists. I loose several worlds and all my cash consumer goods and food (despite having 500-1000 of each before the peace. I captured that planet, and enough of the space around it to earn a status quo peace (still miles off of achieving war goals). If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. You weren't "winning" all wars if you were going for a partial status quo. Also, exhaustion doesn't matter that much. There must be TON of unoccupied but empty systems if planet occupation score + war exhaustion (I assume it's. There are a lot of CBs that are just… Status Quo Both sides drop the war goals with no changes Subjugation War (Liberation) Liberation wars, a subset of subjugation wars, work in the exact same manner as subjugation wars for the initiator. Video Game. [3. Be aware you cannot get his homeworld if you status quo and you need of course a world from him except his homeworld to lake a vassal. Looks like liberation wars don't work when you have too much claims set on enemy territory. Warfare is a recurring theme in Stellaris. Same issue. insult them. No, you're wrong. Stellaris - "Country of" Empire name bug [3. ago. But Nazi Germany uses to chance to declare war on me with the goal of. Mine works fine when declaring status quo in subjugation wars, if you manage to conquer all of your target territory but not their ally usually they will left with 1 planet which is their capital, the rest is became your vassal, the thing is if you claim ALL of their planet then status quo will not grant you vassal at all they will get single planet pluss all of their system back. ago. With Liberation, you'll need to guarantee their independence for 20 years until they accept subjugation. You are right, but the main issue people have with wars is not unattainability of formal victory in most cases. The "declare war" button will be there, just greyed out, and if you mouse over it (or whatever the console equivalent is), it will tell you why you can't. 5. Okay, I did a search for status quo peace and found. It was a Status Quo peace. Stellaris > General Discussions > Topic Details. Sometimes I for full Spiritualist for the monthly. " Does that mean he'll lose control of the station, as it's currently within my borders? Scenario 2: Expanding upon the above; say the system had 2 colonized planets in it. Claims represent the official, on the record goal of taking. By that I mean, I decide what I want, territory wise, then try to advance up to that line and core/occupy everything, then wait for a greenlight on the status quo peacedeal. Upon successfully capturing the capital (it was the last thing. You wouldn't get the vassals unless you win. Most of the time you do not need a declared victory to gain your goals. 4 - Wait for a WE-forced status quo on the federation. Status quo results in my branch office being removed (as expected) with 1k money and it should create a new empire out of occupied systems but results in creating a new empire and vassalizing the old, defeated one. for the most part, continuation of the status quo. With a Conquest wargoal, it's very much not the status quo ante bellum, or white peace, which you seem to have been expecting. My side is winning a war, but half of my systems are occupied because I was fighting on two fronts. Sure, alright then. Now with galaxy and gub'mint choosers! What are you, CHICKEN? Reply. :P Nothing can stop you haha. It's been quite a while since I played Stellaris. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. So I went and conquered few systems and one planet from B yet it still wasnt enough so I picked. Go for status quo or full victory. - When does the system flip to being mine? What I always do in the early game when influence is tight is to claim just the systems with planets, then occupy just the planets. Status quo and conquer (center and bottom right) are available. Your ally, not you, was the war leader and he forced peace when he got. Ok, no claims on the occupied system is the issue, I read the in game text as saying. Stellaris: Bug Reports. This means each sides whatever claimed systems they are fully occupying. And with the current mechanic you lose the ability to force status quo when the opponent war exhaustion is 100%, so you are totally dependent on the AI decision to end the war. Forgot account? or. Ok, no claims on the occupied system is the issue, I read the in game text as. There aren't enough sources of points to overcome -384. Well treating your ruler with these materials gives you 2 upkeep each of the materials and at the end it went up. So i peaced out a status quo with this invading empire of xeons, but somehow their claim on my system was accepted and one of my key research sites…stellaris; Share. I just want to say, for all of the good changes here, status quo peaces are ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥. i played on 2. Status quo should give what you control. We are now done with the war but we can't peace out. Weird and dumb, I know, but there it is. There is a 25 point difference between the. Fluff Busting ( FB ) Purity. I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. Build some (a lot of) assault armies in a colony, then attack the planet with the transport fleet. When you settle Status Quo, all occupied systems will form a new empire with your ethics. Go to Stellaris r/Stellaris. Nazi Germany is east of me and the USA is northwest of me. In a stellaris multiplayer game yesterday we declared someone a crisis by the galactic council. 2. The USA wants to bring me Freedom and I can somehow beat them back. Wired. If you want a couple systems, make claims. You should be able to see the claimed capital, and let it play a couple days to see the resulting empire without that system. Since you're not the person who declared war, you can't ask for the status quo. It's all in the released version of Galactic Paragons that they sold and released, so I don't really know what the status of it is (I would like to). Your leader requires an upkeep of 50 energy. In 2. You. Yes, if you status quo out of a total war then all systems under your control will remain under your control. So I go to war with this enemy, completely rush over their fleets and defenses, and take every planet. I had conquered 5 systems, including the home system. I signed a status quo with the attacker. However, something is confusing me: forced status quo peaces. Status Quo cancels the secret fealty and prevents the vassal from having another secret fealty for 5 years. Stellaris. If you are an empire that needs claims you get the all the planets you claimed and conquered in a status quo ending. Stellaris. Yes, that can end in a status quo, so long as it isn't the War in Heaven. Status Quo Expropriation Status Quo Fails [v3. Theoretically, status quo is supposed to be used in a situation where you aren't able to keep advancing against the enemy and haven't yet captured all your claims, but allows you to end the war while still gaining something for your effort (or likewise lose something for their effort, or both even). In case of status quo the defender will retain its capital system regardless of occupation. Just fought first war. If both of you reach 100 war exhaustion, the war ends with status quo. Age of Wonders 4. 5 What version do you use? GoG What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Nemesis,. It only starts to matter if you're the attacker, both sides get to 100% and you haven't achieved all your goals yet. #1. . What status quo does is: it gives both sides systems they have claimed and fully occupied. jaydub1001 • 5 yr. Shad May 18, 2018 @ 5:08pm. If both of you reach 100 war exhaustion, the war ends with status quo. yeah just take it back in the next war, gives you a fun goal. most war goals have a partial victory in the case of status quo, though. The counterpart to this is, that if your goal is not conquest (and therefore you need to enforce demands, not just settle for status quo), avoid having too many. If you actually read what "status quo" means on the tooltip (right below the button for status quo), it says that the current borders will remain. Did the enemy happen to retake the station before status quo? Even if you occupy the planet, the station being retaken can prevent the system becoming yours. " Does that mean he'll lose control of the station, as it's currently within my borders? Scenario 2: Expanding upon the above; say the system had 2 colonized planets in it. So I invaded conquered systems and had my armies take a planet. 5] [a361] Game Version Cepheus v3. if you claim the system as well as fully occupy it then a status quo should be. My ships have better tech and so stomped them even when they had fleet power advantage. What makes the Paradox style of warfare/diplomacy so strong is that taking land does not equal that you get to keep it, unless the other side is forced to accept that, and that principle. If you want some of their resource output, but don't want to have to manage all their territory, vassalize and tax them. It just gives you the claims in occupation like its a normal conquest war right now. Click make claims. And then when I sue for peace and use "Status Quo" which should, according to the description and stuff online, give me every piece of territory that I took over, it gives every unclaimed system back to the empire who just lost, completely and utterly. Toggle signature. We help fearless founders build legendary businesses. Status Quo means that, when the war ends, both sides will gain whatever systems they have both claimed and fully occupied (starbase captured and any colonies in the system successfully invaded). Our time is up. If the capital is claimed, one of the unclaimed planets will become the capital and remain as the original empire. I can never achieve the war goal score. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. The End Threat war is a Total War (all purifier style empires only fight Total Wars). Pay the cost. And it's absolutely not mandatory to occupy an enemy capital to enforce a status quo peace. #2. The status quo button gets replaced with a concessions button. Since the claiming of a single system out of an empire that has several of them left isn't existence-threatening, this isn't sufficient cause for a total war. Just be a fanatic miltarist, hit that like button, oh wait I mean supremacy diplomacy stance, and not care about anyone. And I haven't conquered a single empire. The choice [edit | edit source]A pause. After a long war with a neighbor, my war exhaustion hit 100% before I could take their capitol--no biggie, I figured, I've occupied a bunch of planets that I had claims on, so i should end up with like half their territory. The game then intends for you to subjugate that empire. To answer your question: A system is partially occupied when the starbase is destroyed and flipped over. Pause the game, type debugtooltip, and find the ID number of your ally by hovering the cursor over their flag on the map. N7moob • 2 yr. A status quo peace gives you ownership of each system that you both claimed and fully occupied. This is simply not true. conquest takes everything that is claimed and occupied regardless of whether the war ends in surrender or status quo. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. This does not apply if you have your. Status Quo means that each side keeps whatever systems they have: 1: Fully occupied. Each casus belli grants access to at least one type of wargoal, which represents the purpose of the war. It is a good game-y trick though to try to avoid an initial assault. It doesn't seem like it would be a colossal amount of work for a modder to make this playable, if barebones. #3. Off-Suit Nines Mar 7, 2018 @ 3:48pm. You are now playing as your ally. Select the system (s) you want to claim. Surrender and status quo are two different things. 3) Swarms and exterminators completly ignore happiness penalty and completly compensate the 0 influence gain instantly annexing enemy systems after occupation. #3. I'm fighting against 1. Cracking a single world is usually enough to settle status quo with anyone, so you can. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). 0. #1. Tooltip under status quo says "A new Iivarian Empire will be created as an ally or subject of Nuutan TransStellar out of 26 occupied Iivarian system(s)". Claims cost influence. Dude, you make peace by either surrendering, winning, or accepting a status quo. Right now "Settle Status Quo" is exceptionally more powerful than achieving your own War Goals, and generally you can achieve your own war goals 9/10 times by. Someone explain war exhaustion/status quo to me. e. Sounds like you took Status Quo peace. Imagine it like this, I am Japan or Russia with a slightly different geographical location. This is much of why it does such a terrible job of developing planets or doing war in the first place. Go for status quo or full victory. What is a status quo? So I’m admittedly a noob. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Occupied unclaimed planets will become a new empire as a vassal. If it's not a Total War, you only gain occupied systems you've claimed. The most common way to end a war is status quo, systems you claimed and conquered belong to you, as long as your wargoal was conquering. X being the Empire ID of the empire you want to takeover to either force a surrender or status quo. DevilCraft Fishing. Because it's an ideology war, the stations I've occupied should turn into a separate empire if they have at least one planet. If you plan a head for the next time, you can subjugate one empire and set claims on the other one to already eat up a good part of that empire. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. You need to actually take control of that system during the war and hold onto it to enforce the claim and gain it after. Sometimes I for full Spiritualist for the monthly. You can normally get all your wargoals in a status quo deal. You can claim 10 system of an enemy and manage to occupy all relevant systems and planets except 1, so being forced into a status quo means winning 9 out of 10. vote against their proposals in the galactic UN. 0] [ed4f]26 votes, 49 comments. Signing a status quo peace deal simply stops the war with whatever borders you have at the time. My war leader was prevented to ask for status quo during more than thirteen years because the enemy wasn't occupied at 100% by our forces, until the enemy chose to submit to our. Go to Stellaris r/Stellaris. If not, then double check to see if there definitely were other planets besides the one you didn’t get, as you probably know that status quo doesn’t allow the last planet to be taken. the third party captured another half (part B). The problem is that the Imperial Core gets encryption buffs which, from what I've seen, only allows you to get an Infiltration level of around 15. While I can handily defeat any empire in. Gerglagagerk Ravenous Hive • 7 mo. the forced status quo at 100% war exhaustion is just too easy to exploit and if you go for lvl 2-3 out of 4 starbases, you're absolutely fine with maxxed out starbases as sole defenses. You didn't surrender. The result dialog even said that a new empire was created as an ally with 27 systems, but no new empire was actually created, the entire war ended up being a total waste. Okay so how about this. 2 after both sides hit 100% nothing happened to the borders even though one side nearly conquered. If you have certain faction types, you may be able to just take the systems flat out, but usually, you have to claim them. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. unclaimed systems will return to their original owners. Each has different results, depending on claims and war goal. A couple of things. #1. Thread starter Rodmar18; Start date Jan 6, 2022; Jump to latest Follow Reply. You need to expand as much as possible, the more systems and colonies the better, each of those gives points and once the 40 years are over the points are divided by 15 and your trait gets improved. Wars can end in two ways: With the surrender of either side or with a negotiated Status Quo peace. The issue I've run across is that you essentially have to have good relations with the Imperial Core in order to rebel, given that the only way to actually rebel is to start it via the espionage tab. So when I try to settle status quo after waging a subjugation war, it states that a Human Empire will be created as my vassal in my occupied territories. If you win, the old empire will remain and will just change ethics. . Last edited by Elitewrecker PT ; Apr 29, 2018 @ 12:49pm. Basically, you're people are sad because you got your ass kicked and the enemy empire rubbed it in your face. You can declare victory once a Wargoal has been met. . That is why i stay out of federations. My plan was to seperate the territory of it into 2 because he has 2 planets. Conquering directly just gives you the planets and populations directly, and will generally be strongest. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). Irbynx. (1) Starting a new war with vassalization casus belli, (2) fully occupying some systems with at least one colony and then (3) settling status quo should do the trick. Making new claims during a war is more expensive. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. . Going in I knew I would not be able to complete the full vassalize requirements (as you have to just about conquer them both), so intended to stop at a good status quo point to create a new vassal for me, leaving the shell of the one of former empires with only a. All in the title, I'm currently at war with pretty much the entire galaxy because my one ally started shit. A Status Quo truce on the other hand, rather than a full surrender, is a sort of compromise. 2 if PC then stais quo white peace means all parties keep the things THAT THEY HAVE CLAIMED that they respectively occupy. . What makes it feel a bit arbitrary, is that there is no indication that anything is wrong with morale. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. ago. Tips - understanding the difference between a victory and a status quo. Locked at 100% War exhaustion without possibility for status quo. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. After they have been your vassal for at least 10 years, you get the option to integrate them. If they give you a Status Quo, look at the list of the systems that will go to you. Complete beginner - struggling with meaning of icons - no hover over tooltip. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. There is risk but not enough rewards. And if they are in a federation you would need to fight. If, in your regular war, you have all the systems under your control that you have claimed (and the enemy has none of yours, preferably), you can settle for a Status Quo war cessation. Also you need claims on a System to get it in a SQ. With the game still paused, type "play" followed by a space and your ally's ID number. It feels weird to expend so much effort just so other empires will hate me again, but the alternative is a galaxy trapped in the status quo. R5: Was playing the slots and spammed the button, then I tried to exit the menu through the dialogue options. ) The tiny civilization just has one. My traits I usually roll into Masterful Crafters and Warrior Culture running Militarist and Spiritualist and Xenophobe. This tutorial covers the basics of starting and ending wars, and covers some of the more common w. There are MANY good and fun ways to build and play with Under One Rule, this was just one of them. g. If you hover over the status quo button it'll tell you (at least some of, the list will be cut if there are a lot) the systems that will change ownership. If you want to fully vassalise another empire, you have to make them surrender; settling status quo can never net you the full monty. . Load save, settle status quo peace Upload Attachment File(s) attachedWhen that happens I really hope the multi owned systems return. If you hover over the status quo button it'll tell you (at least some of, the list will be cut if there are a lot) the systems that will change ownership. Sadly the status quo peace is also just in the negative because of my vassal. This is simply not true. That applies to either side in a Total War. I see, thanks. 2] [7836] Claimed and fully occupied system does not transfer when ending the war with status quo Game Version 3. They offered a status quo, but I rejected because thy still occupied many systems, although no planets. CryptoStatus Quo Both sides drop the war goals with no changes Subjugation War (Liberation) Liberation wars, a subset of subjugation wars, work in the exact same manner as subjugation wars for the initiator. I'm also about 60% sure the new empire gets claims on the rest of the enemy territory. The. And the last thing you only can demand empieres to become your vassal if they are weaker. Tooltip windows too small The war overview window needs a second tab that shows the info that currently only goes into the tooltip windows of the "Demand surrender/status quo/surrender" buttons. It’s been awhile since I played. Impose ideology war, completely conquer some systems (including the capital), status quo the war. It prevents me from accomplishing with a status quo peace something that would normally require a full victory to achieve. noun: status quo; noun: statusquo. A wargoal of imposing ideology forces the defeated empire to adopt the victor's government and ethics. Well it depends. 1) Release the subject. I tried it in the game I am on, and I got to 12% occupation, and around 60% war exhaustion, and figured there was no way I was gonna win the war, but I did get to spank my. You split off an empire from the planets, and systems, occupied. [Cepheus v3. The capital will not be part of the new vassal empire. vassalize and impose ideology will split up the target and will vassalize/liberate the stuff that was already occupied before the status quo. Mar 24, 2023 Jump to latest Follow Reply Description Status quo ending to a subjugation casus belli is vassalizing everyone other than who it should [3. Which is part of the problem. Remember that you’ll need to land armies to take control of populated systems. . In addition to living under a narrow definition of electoral democracy, Americans are often told that it is rude or distasteful to bring our political. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to. #2. 2 (though in my case my opponent was the one who activated Status Quo) I had declared a subjugation casus belli, was winning big, got to 100% war exhaustion and two years later the opponent force-peaced me with a Status Quo. Go to Stellaris r/Stellaris. Stellaris needs and update where nothing new is added it is just balanced. Every fleet you destroy causes War Exhaustion and brings you closer to enforcing a status quo peace.